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COMPONENTS OF VC++:

Resource Editor: Resource Compiler: Source Code Editor: C/C++ Compiler: Linker: Debugger: Online Help/MSDN Library viewer: Help can be accessed in four ways: By Book By Topic By word F1 help AppWizard: AppWizard is a code generator that creates a working... Continue Reading →

WINDOWS PROGRAMMING MODEL

Event driven programming mechanism. It responds to messages by processing messages send by OS. Events may be keystrokes, mouse click etc. WinMain() is the entry point to windows program. It creates the window and retrieves and dispatch the messages to... Continue Reading →

NON-LINEAR PIPELINE PROCESSORS/DYNAMIC PIPELINE

A dynamic pipeline can be reconfigured to perform variable functions at different times. It allows feed-forward and feedback connections in addition to the streamline connection.     Difference Between Linear and Non-Linear pipeline:   Linear Pipeline Non-Linear Pipeline Linear pipeline... Continue Reading →

LINEAR PIPELINE

  Clock Cycle and Throughput: Clock Period(T)=max{ti}1k+d=Tm+d;                               Ti: Time Delay of the circuitry in stage Si.   d: The time delay of latches.   Pipeline frequency is defined as the inverse of the clock period:   f=1/T;   If one... Continue Reading →

Difference Between Asynchronous and Synchronous Model

Asynchronous Model Synchronous Model Data flow between adjacent stages is controlled by handshaking protocol. Clocked latches are used to interface between stages. Different amount of delay may be experienced in different stages. Approximately equal amount of delay is    experienced in... Continue Reading →

LINEAR PIPELINE PROCESSORS:

It is a cascade of processing stages which are linearly connected to perform a fixed function over a stream of data flowing from one end to another. Applied for instruction execution, arithmetic computation, and memory access operations . A linear... Continue Reading →

Its literal meaning is “happening at same time”. Whereas in context of object it’s the property that distinguishes an active object from the one that is not active. The object oriented programming focuses upon data abstraction, encapsulation and inheritance, concurrency... Continue Reading →

Persistence

Its literal meaning is perseverance. It is the property of an object through which its existence continues even after its creator ceases to exist and location moves from the address apace in which it was created. Generally an object in... Continue Reading →

Typing (Genericity)

Typing is the enforcement of the class of an object, such that objects of different types may not be interchanged or at the most, they may be interchanged only in very restricted ways. It is technique for defining software components... Continue Reading →

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